Fundamentals of Sports Game Design by Ernest Adams

Fundamentals of Sports Game Design by Ernest Adams

Author:Ernest Adams [Ernest Adams]
Language: eng
Format: epub
Tags: Game Development
Publisher: New Riders
Published: 2014-01-28T22:00:00+00:00


Sports games that simulate an entire season for a whole league of teams often provide a means of simulating matches automatically without the player having to play them. Each team in American professional baseball currently plays 162 matches in a season. With 30 teams in the 2 leagues and 2 teams in each match, this totals 2430 matches—only the most rabid fan would want to play each match personally. To generate results for matches that the player doesn’t play, you need a way of simulating a match. Of course, you want the resulting scores to accurately reflect the relative strengths of the teams: A bad team should be able to beat a good team occasionally but not often.



Download



Copyright Disclaimer:
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.